By David
Glazer, Engineering Director, Google+
Hundreds of millions of users are already having fun playing games on the web. With
GDC going on this week (
#googlegdc), we wanted to give you
an update on our efforts to improve the web ecosystem for game developers.
New technology capabilities
With HTML5, WebGL, and WebRTC, the browser has evolved into a feature-rich gaming platform. We
are working closely with all browser vendors to further improve the web’s capabilities with
new HTML5 APIs such as
Gamepad,
Mouse
Lock, and
Fullscreen.
Native Client
(NaCl), a technology that enables console quality games in the browser, is also gaining
traction. Starting today, the
BlitzTech Gaming engine and
the
Havok Physics Engine have
announced NaCl support, complementing a rich ecosystem of
game
middleware. Some of the latest games that take advantage of NaCl’s capabilities are
Zombie Track Meat, Eets Munchies, Go Home Dinosaurs, Dark Legends, Air Mech, and Ubisoft’s
From Dust. You can see an early preview of them at our GDC booth.
Improved distribution and monetization
Using social information in game play allows users to connect in more meaningful ways and
developers to build even more compelling games.
Google+ games continues to grow and attract
exciting new games, including the exclusive launch of the epic fantasy title
Kingdom Age last week. To help
social game developers reach more users globally, all Google+ games will soon be available in
the
Chrome Web Store, providing
an audience of hundreds of millions of users.
In addition, our
In-App
Payments solution recently
added
support for more currencies and optimized the payment flow to enable higher conversions.
Visit us at GDC and on the web
To get started working with us, you can now access a new site,
developers.google.com/games, that
pulls together all our technologies to help you build, distribute, promote, and monetize your
games. And for those of you attending
GDC
this week, stop by our
developer day and our
booth. We are looking forward to continuing our collaboration with the gaming
community and bringing the best games to hundreds of millions of Internet gamers.
David
Glazer, Engineering Director for Google+ .
Posted by Scott Knaster,
Editor