33 results
JULY 24, 2026 / AI
This second installment explores how Ray’s higher-level libraries—Serve, Data, and Train—abstract the complexities of running AI workloads on Google's TPU slices. Ray Serve uses a simple topology configuration to correctly gang-schedule large multi-host models, while Ray Data eliminates data-loading bottlenecks by feeding accelerators directly with native JAX batches. Finally, JaxTrainer streamlines distributed training across TPUs by automatically handling cross-slice coordination, checkpointing, and fault tolerance.
JULY 21, 2026 / AI
Tunix is Google’s new JAX-native post-training library designed to eliminate TPU idling bottlenecks when training multi-turn, tool-using LLM reasoning agents. It maximizes hardware throughput by combining highly concurrent, asynchronous rollouts with a decoupled producer-consumer pipeline, ensuring the trainer is constantly fed even while agents wait on network I/O or environment steps. Additionally, Tunix provides plug-and-play abstractions and continuous macro-level profiling, allowing developers to easily integrate custom open-source environments and optimize complex distributed workflows without massive code rewrites.
JULY 8, 2026 / Mobile
On May 23, 2026, fresh off the stage at Google I/O, our Google Developer Experts (GDEs) converged on...
JUNE 22, 2026 / Web
AI coding agents are rapidly shifting from reactive assistants that complete tasks when prompted to ...
JUNE 18, 2026 / AI
Celebrating the first anniversary of the Agent-to-Agent (A2A) protocol, this blog post highlights how the framework enables autonomous AI agents to securely collaborate and hand off tasks without the rigidity of traditional APIs. By delegating complex workflows to specialized peer agents, A2A prevents context pollution, ensures data privacy, and simplifies application design through modularity. To demonstrate this ecosystem in action, the post spotlights FoldRun—an agentic interface for life sciences that orchestrates complex protein structure predictions—alongside diverse A2A use cases spanning commerce, data streaming, DevOps, and telecommunications.
MAY 4, 2026 / AI
Researchers at UCSD have successfully implemented DFlash, a block-diffusion speculative decoding method, on Google TPUs to bypass the sequential bottlenecks of traditional autoregressive drafting. By "painting" entire blocks of candidate tokens in a single forward pass rather than predicting them one-by-one, the system achieved average speedups of 3.13x, with peak performance nearly doubling that of existing methods like EAGLE-3. This open-source integration into the vLLM ecosystem optimizes TPU hardware by leveraging "free" parallel verification and high-quality draft predictions for complex reasoning tasks.
APRIL 23, 2026 / Mobile
LiteRT is a production-ready framework designed to help mobile developers unlock the power of Neural Processing Units (NPUs), overcoming the performance and battery limitations of traditional CPU or GPU processing. By providing a unified API that abstracts away hardware complexities, it allows industry leaders like Google Meet and Epic Games to deploy sophisticated AI models for real-time video, animation, and speech recognition with significantly higher efficiency. The platform further supports developers through benchmarking tools and cross-platform compatibility, enabling seamless AI deployment across mobile devices, AI PCs, and industrial IoT hardware.
APRIL 14, 2026 / AI
The Google Cloud AI Agent Bake-Off highlights a shift from simple prompt engineering to rigorous agentic engineering, emphasizing that production-ready AI requires a modular, multi-agent architecture. The post outlines five key developer tips, including decomposing complex tasks into specialized sub-agents and using deterministic code for execution to prevent probabilistic errors. Furthermore, it advises developers to prioritize multimodality and open-source protocols like MCP to ensure agents are scalable, integrated, and future-proof against rapidly evolving model capabilities.
MARCH 31, 2026 / AI
The newly introduced continuous checkpointing feature in Orbax and MaxText is designed to optimize the balance between reliability and performance during model training, addressing issues with conventional fixed-frequency checkpointing. Unlike fixed intervals—which can either compromise reliability or bottleneck performance—continuous checkpointing maximizes I/O bandwidth and minimizes failure risk by asynchronously initiating a new save operation only after the previous one successfully completes. Benchmarks demonstrate that this approach significantly reduces checkpoint intervals and results in substantial resource conservation, especially in large-scale training jobs where mean-time-between-failure (MTBF) is short.
MARCH 24, 2026 / Mobile
The provided workflow streamlines motion-controlled game development by using Gemini Canvas to rapidly prototype mechanics like the MediaPipe Pose Landmarker through high-level prompting. Developers can refine these prototypes in Google AI Studio by optimizing for low-latency "lite" models and stable tracking points, such as shoulder landmarks, to ensure responsive gameplay. The process concludes by using Gemini Code Assist to refactor experimental code into a modular, production-ready application capable of supporting various multimodal inputs.