PPK: The Open Web Goes Mobile

APR 30, 2009
Last week I was privileged to host PPK (Peter-Paul Koch) for a Google tech talk entitled "The Open Web Goes Mobile". Most developers building web apps have benefited from PPK's browser compatibility research hosted on his well known site quirksmode.org. Now, fortunately, PPK is turning his attention to the world of mobile web devices. To no one's surprise, browser compatibility on mobile devices is even worse than it is on the desktop. Or as PPK puts it on his opening slide "Hell is other browsers". Check out his slides or watch the video here.

PPK starts by identifying the four main problems with getting web sites to work well on mobile clients: small memory, small display, flaky browsers, and flaky connections. Memory is an area for more research, especially benchmarking. PPK offers some suggestions for dealing with a small display, including using media queries in CSS (@media all and (max-width: 300px) {}) and offsetWidth in JavaScript.

Mobile browsers themselves are flaky when it comes to advanced CSS and JavaScript. But PPK finds that even basic stuff, such as font-style: italic, has to be verified. As a result of his testing, PPK categorizes mobile browsers into three levels of compatibility:
Obviously, this is not an exhaustive list of mobile clients. PPK also mentions OpenWeb, Nokia S40, Palm Blazer, Iris, Bolt, Skyfire, Obigo, Fennec, and Teashark. This is the challenge in developing for the mobile web - there are a large number of clients and they exhibit diverse compatibility behavior.

When it comes to flaky connections, PPK points out that your connection speed is affected by the activity of the people around you. It's unlikely that this is going to change any time soon, so it's important to reduce the size of your downloads as much as possible. The problem is that caching on mobile devices isn't always reliable.

The impact of flaky connections can be mitigated by saving your core files on the mobile device. W3C Widgets offers a solution for achieving this. They're local applications written in HTML, CSS, and JavaScript that run inside the mobile browser. Ajax is used to download what's required: data. An advantage of using W3C Widgets is that, if the specification gets wide adoption, widgets will run across multiple mobile devices, and companies won't have to build a custom application for each target device. Right now, W3C Widgets work in Vodafone and Nokia S60 phones and Opera/T-Mobile phones for Windows Mobile, so evangelism to other mobile devices is needed. But the possibility of sharing applications across phones is compelling, for both the user experience as well as reduced development costs for mobile app developers.

By Steve Souders, Performance Evangelist