Charge your game monetization with a winning combination of in-app purchases
and ads
Originally posted on Inside
AdMob
Posted by Sean Meng AdMob Product Marketing
Predictions estimate that by 2017, 94.5% of app downloads will be free
[1]. As a developer, you are probably juggling
creating great content for your game and finding ways to monetize it. It’s important to
develop a robust monetization model that takes into consideration the spending preferences of
all users. That’s why today we are unveiling a new white paper with insights and ideas on
building effective monetization models:
A Winning Combination - How using in-app purchases and ads together can
maximize mobile game revenue.
Today, in-app ads and freemium (free download with IAPs*) fuel the growth of mobile app
revenue, growing at 71% and 72% respectively from 2013 to 2014
[2]. Through an analysis of over 10,000 top Android apps, we found
that for games, using IAP and ads together can potentially generate 117% more revenue than
just IAPs alone.
However, a hybrid approach is more than simply bundling ads and IAPs together; it’s about
targeting the right users at the right time with the right monetization opportunity. The goal
of our white paper is to help you accomplish that easily and effectively.
In this white paper, you will learn the following:
- What an effective hybrid monetization model looks like and the benefits it can
deliver;
- The principles and frameworks for building an effective hybrid monetization
strategy;
- Best practices from developers around the world.
You can download the white paper
here. Find out what
AdMob’s
IAP solution can do to help you build a strong hybrid monetization model.
We’d love to hear what you think of the white paper. Please share with us on
Twitter and
Google+ what other tips you have in building a
strong hybrid monetization strategy.
* In-app purchases
[2] - IDC/App Annie: Mobile App Advertising and Monetization Trends
2013-2018