Originally posted by Inside AdMob blog
Posted by Joe Salisbury, Product Specialist, AdMob
“When we first launched Gummy Gush there were some players that only played for a few days, but there were others that clearly liked the art, story and puzzles and just kept playing. It was working! That was enough encouragement for us to keep improving these elements into the game. Ultimately this investment lead to much higher revenue, and even to rapid growth. Since launching in March of 2015, we have over 1,000,000 downloads.”
“We’d receive a lot of positive and negative reviews and emails from users and didn’t know how representative the feedback were of the broader user base. Were the complaints from users who’d complain no matter what? Or were the complaints serious problems that deserved to prioritize?”
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