Posted by Jocelyn Becker, Senior Program Manager, Android Training
As one of our most popular Udacity courses, the Developing Android Apps
course was recently updated to ensure developers have the resources to build
high quality apps. This course, which has already helped more than half a
million developers learn to build Android apps, has been through the car wash
and come out sparkling clean and updated.
Google and Udacity have worked together to update the course to include the very
latest changes in Android and Android Studio, including how to use the new
Constraint Layout editor, and how to use Firebase Job Dispatcher. Learn best
practices for building Android apps using Android 7.0 (Nougat) while keeping
your apps backwards compatible in older versions, learning at your own pace in
your own time.
You sent us feedback that some of the lessons were a little difficult to get
through, so we've restructured the lessons and added smaller apps for you to
build as you progress through the course. So not only will you build the
Sunshine weather app as a complete, integrated application that spans the entire
course, but you'll also create an app in each lesson to help you learn
Combined package for Developing Android Apps course and Associate
Android Developer Certification
This updated course teaches the skills that are tested by the Associate Android
Developer certification exam. Udacity is offering a package that combines the
updated Developing Android Apps course with a voucher for the Associate Android
Developer certification exam. If you pass this exam, you will earn the Associate
Android Developer Certification and show that you are competent and skilled in
tasks that an entry-level Android developer typically performs. Enroll in
Track to get prepared and take the Associate Android developer exam at: https://www.udacity.com/course/nd818.
Posted by Wesley Chun (@wescpy), Developer Advocate, G Suite
The G Suite team recently launched the very
first Google Slides API,
opening up a whole new set of possibilities, including leveraging data
already sitting in a spreadsheet or database, and programmatically
generating slide decks or slide content based on that data. Why is this
a big deal? One of the key advantages of slide decks is that they can take
database or spreadsheet data and make it more presentable for human consumption.
This is useful when the need arises to communicate the information reflected by
that data to management or potential customers.
Walking developers through a short application demonstrating both the Sheets and
Slides APIs to make this happen is the topic of today's DevByte video. The
sample app starts by reading all the necessary data from the spreadsheet using
the Sheets API. The Slides API takes over from there, creating new slides for
the data, then populating those slides with the Sheets data.
Developers interact with Slides by sending API requests. Similar to the Google Sheets API, these requests
pseudocode below featuring requests to create a cell table on a slide and import
a chart from a Sheet:
Creating tables is fairly straightforward. Creating charts has some magical
features, one of those being the linkingMode. A value of "LINKED"
means that if the Sheet data changes (altering the chart in the Sheet), the same
chart in a slide presentation can be refreshed to match the latest image, either
by the API or in the Slides user interface! You can also request a plain old
static image that doesn't change with the data by selecting a value of
"NOT_LINKED_IMAGE" for linkingMode. More on this can be found in
on creating charts, and check out the video where you'll see both those API
requests in action.
For a detailed look at the complete code sample featured in the video,
check out the deep dive post. We look forward
to seeing the interesting integrations you build with the power of both APIs!
Native support for TensorFlow on Windows was one of the first requests we
received after open-sourcing TensorFlow. Although some Windows users have
managed to run TensorFlow in a Docker container, we wanted to provide a more
complete experience including GPU support.
With the release of TensorFlow r0.12, we now provide a native TensorFlow package
for Windows 7, 10, and Server 2016. This release enables you to speed up your
TensorFlow training with any GPU that runs CUDA 8.
We have published the latest release as a pip package in PyPI, so now
you can install TensorFlow with a single command:
And for GPU support:
More details about Windows support and all of the other new features in r0.12
are included in the release
We're excited to offer more people the opportunity to use TF at maximum speed.
Follow us on Twitter to be the first to hear about future releases – we're @tensorflow.
Many people have contributed to making this release possible. In particular,
we'd like to thank Guenther Schmuelling and Vit Stepanovs from Microsoft for
their significant contributions to Windows support.
Roy Glasberg, Global Lead, Launchpad Program & Accelerator
After two successful
classes, we're excited to announce the next group of promising startups for
the third class of Launchpad Accelerator. The startups from Brazil, India,
Indonesia, and Mexico will be joined by developers from five additional
countries: Argentina, Colombia, Philippines, Thailand and Vietnam.
The program includes intensive mentoring from Google engineers, product managers
and other expert mentors from top technology companies and VCs in Silicon
Valley. Participants receive equity-free support, credits for Google products,
PR support and work closely with Google for six months in their home country.
Class 3 kicks off early next year (January 30) at Launchpad Space, our
physical space in San Francisco where developers and startups can get free
technical training, one-on-one mentoring and more education geared towards
helping them successfully build their apps & startups.
Here's the full list of participating startups (by country):
If you're interested in applying for future Launchpad Accelerator cohorts, we
encourage you to follow us on the Launchpad Accelerator site to receive
updates. We also expect to add more countries to the program in the future. Stay
Posted by Matteo Vallone, Google Play Partner Development
To build awareness of the awesome innovation and art that indie game developers
are bringing to users on Google Play, we have invested heavily over the past
year in programs like Indie
Corner, as well as events like the Google Play Indie Games Festivals in
America and Korea.
As part of that sustained effort, we also want to celebrate the passion and
innovation of indie game developers with the introduction of the first-ever
Indie Games Contest in Europe. The contest will recognize the best
indie talent in several countries and offer prizes that will help you get your
game noticed by industry experts and gamers worldwide.
Prizes for the finalists and winners:
Entering the contest:
If you're based in Czech Republic, Denmark, Finland, France (coming soon),
Germany, Iceland, Israel, Netherlands, Norway, Poland (coming soon), Romania,
Spain, Sweden, Turkey, or UK (excl. Northern Ireland), have 15 or less full time
employees, and published a new game on Google Play after 1 January 2016, you may
now be eligible to enter the
contest. If you're planning on publishing a new game soon, you can also
enter by submitting a private beta. Check out all the details in the terms and
conditions. Submissions close on 31 December 2016.
Up to 20 finalists will get to showcase their games at an open event at the
Saatchi Gallery in London on the 16th February 2017. At the event, the top 10
will be selected by the event attendees and the Google Play team. The top 10
will then get the opportunity to pitch to a jury of industry experts, from which
the final winner and runners up will be selected.
Even if someone is NOT entering the contest:
Even if you're not eligible to enter the contest, you can still register to
attend the final showcase event in London on 16 February 2017, check out some
great indie games, and have fun with various industry experts and indie
developers. We will also be hosting a workshop for all indie games developers
from across EMEA in the new Google office in Kings Cross the next day, so this
will be a packed week.
Enter the Indie
Games Contest now and visit the contest
site to find out more about the contest, the event, and the workshop.
In September, we launched a
new way to search for content in apps on Android phones. With this update,
users were able to find personal content like messages, notes, music and more
across apps like OpenTable, Ticketmaster, Evernote, Glide, Asana, Gmail, and
Google Keep from a single search box. Today, we're inviting all Android
developers to enable this functionality for their apps.
Starting with version 10.0, the Firebase App Indexing API on Android lets apps
add their content to Google's on-device index in the background, and update it
in real-time as users make changes in the app. We've designed the API with three
principles in mind:
There are several predefined data types that make it easy to represent common
things such as messages, notes, and songs, or you can add custom types to
represent additional items. Plus, logging user actions like a user listening to
a specific song provides an important signal to help rank user content across
the Google app.
Indexable note = Indexables.noteDigitalDocumentBuilder()
.setText("steak, pasta, wine")
Integrating with Firebase App Indexing helps increase user engagement with your
app, as users can get back to their personal content in an instant with Google
Search. Because that data is indexed directly on the device, this even works
To get started, check out our implementation guide